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5 commentaires

  • adietrich

    q

    [ofq

     

    0
  • Shark Laserman

    My post was long winded but I made a suggestio that might help a lot with the testing problem and the defense issue overall. I'll trim it down:

    The PTR has the nice feature where you can summon invaders at will which is a great start. I think it would help if a feature like this was available in the regular screeps world. Maybe some sort of "simulate attack" feature that spawned invaders that were more difficult than usual and had more robust healing/wall breaching behavior. Maybe you could also easily end the attack at will to take the risk out of using the feature. Perhaps you could choose from a selection of commonly used tactics. Even just having a hostile creep that sits at the border and heals itself to drain the tower would help a lot and inform players about that commonly used tactic.

    It isn't very hard to code towers to attack invaders but even this commonly fails. It isn't because people are dumb, it is because there is no easy way to test it and refine the code. You will have the exact same problem with this mechanic. 

    0
  • Shark Laserman 2

    My post was long winded but I made a suggestio that might help a lot with the testing problem and the defense issue overall. I'll trim it down:

    The PTR has the nice feature where you can summon invaders at will which is a great start. I think it would help if a feature like this was available in the regular screeps world. Maybe some sort of "simulate attack" feature that spawned invaders that were more difficult than usual and had more robust healing/wall breaching behavior. Maybe you could also easily end the attack at will to take the risk out of using the feature. Perhaps you could choose from a selection of commonly used tactics. Even just having a hostile creep that sits at the border and heals itself to drain the tower would help a lot and inform players about that commonly used tactic.

    It isn't very hard to code towers to attack invaders but even this commonly fails. It isn't because people are dumb, it is because there is no easy way to test it and refine the code. You will have the exact same problem with this mechanic. 

    0
  • adietrich

    Stuff

    0

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